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MacKenzie Shirk
MacKenzie Shirk
Environmental Artist At JangaFX
Ottawa, Canada

Summary

I love designing environments, from the concept to the final scene. I started off modding Source Engine games like Half-Life 2 and Counter Strike Source when I was 10 years old and contributed to several mods such as Ivans Secrets and No More Room in Hell as a level designer. These days I work with Unreal and I am constantly improving my skills as a developer and artist.

Skills

Environment Design3D ModelingTexturingLevel Design

Software proficiency

3ds Max
3ds Max
Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
World Machine
World Machine
SpeedTree
SpeedTree
RealityScan
RealityScan
Source 2
Source 2
Mixer
Mixer
Metashape
Metashape

Productions

    • Video Game
      Grand Theft Auto VI
    • Year
      2026
    • Role
      Environmental Artist
    • Company
      Rockstar
    • Video Game
      Red Dead Redemption II
    • Year
      2018
    • Role
      Environmental Artist
    • Company
      Rockstar
    • Video Game
      Grand Theft Auto V
    • Year
      2013
    • Role
      Environmental Artist
    • Company
      Rockstar
    • Video Game
      Dead Matter
    • Year
      2023
    • Role
      Lead Environment Artist
    • Company
      QI Software, Inc
    • Video Game
      No More Room in Hell
    • Year
      2011
    • Role
      Level Designer
    • Company
      No More Room in Hell Team

Experience

  • Environmental Artist at JangaFX
    February 2023 - Present

  • Environmental Artist at Rockstar
    Oakville, Canada
    May 2020 - January 2023

  • Lead Artist at Quantum Integrity Software, Inc
    Calgary
    July 2017 - December 2019

  • Level Designer at No More Room in Hell Team
    January 2009 - December 2011